Prospective school-teachers in sciences
Our goal is to train prospective school-teachers in social sciences, humanities, and IT to utilize pedagogical technologies, including serious games, to foster human rights, democracy, and social cohesion among two neighboring regions with a shared cultural and historical influence.
In accordance with the EU Financial wellbeing barometer (2022) the level of the financial literacy for managing people’s personal finances is decreasing across Europe in compare with 2019. Digital financial literacy becomes even more important as a transformation to digital economy continues to grow in Europe.
Our goal is to train prospective school-teachers in social sciences, humanities and IT to utilize pedagogical technologies, including serious games, to foster human rights, democracy, and social cohesion among two neighboring regions with a shared cultural and historical influence. Digital financial literacy as a part of the entrepreneurial key competence is a combination of knowledge, skills and abilities needed to make informed and thoughtful personal financial decisions using digital technologies.

game-based learning in school

Our goal is to train prospective school-teachers in social sciences, humanities, and IT to utilize pedagogical technologies, including serious games, to foster human rights, democracy, and social cohesion among two neighboring regions with a shared cultural and historical influence.
In accordance with the EU Financial wellbeing barometer (2022) the level of the financial literacy for managing people’s personal finances is decreasing across Europe in compare with 2019.
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